package GameControll;

import java.util.HashMap;

import org.lwjgl.input.Keyboard;

import GameEnums.Actions;

public class InputManager {
	
	HashMap<Actions,Integer> keyRef;

	public InputManager() {
		keyRef = new HashMap<Actions,Integer>();
	}
	protected void getInput() {
		if (Keyboard.isKeyDown(Keyboard.KEY_W)) {
			
		}
	}
	
	public void mapKey(Actions act, Integer key) {
		keyRef.put(act, key);
	}

}
